This game allows for the players to build an understanding of online safety by playing real-world scenarios and making narrative driven choices to drive learning. Throughout the game the player is confronted by instances or scenarios. They can make their own choices and choose their own path and learn by playing other case studies or stories that individuals have lived and subsequently learned from. The game will mirror the real world. Set in a bedroom with all current forms of communication.
This game will allow for the players to build an understanding of online safety by playing real-world scenarios and making narratively driven choices to drive learning. Throughout the game the player will be confronted by instances or scenarios, they can make their own choices and choose their own path and learning by playing other case studies or stories that individuals have lived and subsequently learned from. The game will mirror the real world. Set in a bedroom with all current forms of communicative technology. The player will be asked to make important decisions, each choice has a negative or positive response. Throughout the game, the player’s choices are tracked. These can be reviewed post playthrough by the users, a carer, teacher etc. The game can highlight problem areas within an individual.